2D work
This is a piece from 2013. I had some spare time and wanted to work on one of my characters, Mira, as if actual time had passed.
Simple 2D exercise I did a couple hours a night for about a week. I want to thank my concept buds Kelly, Rayph, and Devon for looking this over.
Female 2013 Mesh WIP
Here is some progress on my 2013 female mesh (still WIP). I typically make a new female and male model every year to use as a starting point for my work. It's a good way to stay fresh and focused.
Next Gen Unannounced MMO
Some of the work I created while Lead Character Artist on an Unannounced MMO.
I made both and high poly and low poly models and textures.
1024x1024 Diffuse / Normal / Spec
@5,000 tris each
A large part of my job was providing guides, art mentoring, pipeline creation for characters and armor as well as character art for the game.
Working with the team in China required that documents be as clear as possible visually, as I could not be certain the translations would be accurate.
I was also expected to provide feedback on all assets, and approve work from the internal US artists.
The video below shows our instance we were working on internally. Shows a number of the monsters made by the US art team.
This video shows some of the characters done both the US and China.
Most Recent WIP
These are some pieces I've worked on over the past year or so from 2011-2012.
My goal is to try and finish at least one of them up.
The link below is to a much larger image:
www.brianparnell.com/wip/whatnext.jpg
So I chose to work more on the "Lord of the Feast" model. most of the changes are more tweaks and modifications. I removed some details to better align it with the figurine that this design is based off of.
Once those new pieces are settled in I'll add back in the details.
So I chose to work more on the "Lord of the Feast" model. most of the changes are more tweaks and modifications. I removed some details to better align it with the figurine that this design is based off of.
Once those new pieces are settled in I'll add back in the details.
Further work on the chest figuring out just how emaciated I want to go with this guy.
Character Contract Piece
I did this character art for Big Huge Games around 2008-2009 but sadly both the company and game itself are no more.
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